There are more features and ideas that I’m working for v2.0 (or v2.1) but I will announce them later. Lots of other improvements in different places and better functionality in general.LoadMapAsync from point – load your map dynamically from given point.Custom Tile Preview – a feature for Runtime where you can define previews for each tile (imagine Sims where you have “inventory” for you build assets and they have separate preview image).Layer support – you will be able to use layers for better map managing (layers work similarly like in photoshop).Runtime support – you will be able to use map editor functionality at runtime and with all exposed API you will be able to adjust it for your game. #Tiled map editor updateI’m sorry if you didn’t have a decent update for a while now but I want for v2.0 to be great and it will be free for all 1.x owners. I’m currently working very hard on releasing proTile Map Editor v2.0. Tags Map Editor, proTile Map Editor, Runtime Map Editor, Tile Map Editor
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